About This Game Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?Main Features:Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.Assume control of any nation:Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.Negotiate or force your will:Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.Everyone will receive:Poland: United and Ready:A Free DLC adds a unique focus tree for Poland, new 3d models for tanks and planes, 2d assets, and extra leader portraits for the ultimate in historical accuracy.Forum Avatar Forum avatar for the Paradox forum.Wallpaper 7aa9394dea Title: Hearts of Iron IVGenre: Simulation, StrategyDeveloper:Paradox Development StudioPublisher:Paradox InteractiveFranchise:Hearts of Iron IVRelease Date: 6 Jun, 2016 Hearts Of Iron IV Verification Download I play this because I have no friends. It was cool the US became Fascist.. so....many.....buttons. FUN MAP GAME. DONT BUY IF YOU HAVE A FAMILY.. Amazing game. My pp got bigger after i play this game.. Do you think your nation was pathetic in WW2 era? Why not change that and put you into charge of nation you want to lead? Awake the will of the people and unite them. Build strong industry, build an army make a lot of weaponary and conquer other nations. Fight in aggresive or defensive wars for the sake of your nation or world itself.Will you be able to face dangers of many kinds? Such as politics, bad economy, lack of resources, weak army or your own people? Lead your nation with iron will, passion, love and most importantly with brain ( xddd ), just don't go against Soviet Union as Tannu Tuva or Luxembourg. Now let's get to review.But before that. First of all I must point out that this game was made by Paradox Interactive. That means that you should expect a lot of DLCs that are expensive and take most of your money. Let's just hope price of 'em won't get to price of EU IV DLCs ( about 212 \u20ac = 236 $ ). I don't want to discourage you from buying this game. I just want you to be mentally prepared. I might write reviews on DLCs seperately, meaning that is not going to be here.Now let's get to review. For real.In this game you'll be "leading" a nation you chose to. But personally I don't recommend you to play smaller or unimportant nations just beacuse there's "no" FOCUS TREE - You can play them, everything is possible in this game \u2192 Read comment of Spaceracer. ( We will get to Focus trees later, don't worry ). If you want to have fun by totally demolishing other nations then you should be playing the main nations such as: Germany, Soviet Union, Japan, Italy, UK, USA or France. ( Recommended nations in base game - NO DLC ) But who am I to tell you who to play. As you lead your nation there will be things to think of. If you want to conquer the world or save it, you must build an army. You won't be fighting war just on the Ground but also in the Air and on the Sea.If we lose the war in the air we lose the war and we lose it quickly. Bernard Law Montgomery As Montgomery said you must combine all your forces together to win the war. Without Air support your units will be demolished by repeated Air raids, factories destroyed and MANPOWER will run out pretty quickly. And this also applies to Naval warfare. Without air support over your ships, they will be sunk very soon even if they have some Anti Air defence, they won't last long. So what am I saying is: BE PREPARED for everything.As I mentioned at the beginning of the review FOCUS TREE. What is that? - you might ask. So let's sit down and let me tell you a story. ( Not really xddd ). Well every MAIN nation has it's own and original focus tree, and minor nations "share" same one focus tree that includes very basics. In that tree you are repeatidly clicking on buttons that do stuff. Exciting, right? Well it doesn't sound cool, I know, but truth is that it's so satisfying you'll be demanding more buttons . Through the focus tree you'll be choosing the path which your nation will take. Being Democratic, Communist, Fascist or Neutral. Every party has it's own pros and cons. Such as Fascist can declare war on everyone and Democratic can only on those which increased WORLD TENSION. Also expanding your Factories, Nation and increasing strength of your Nation is necessary - that can also be done in focus tree. Not enough material to produce weapons? Try TRADING with other nations. Throughout the game, you MUST research technologies that help you to win wars and give you bonuses to production, war-machine and Doctrines. Germany is best with Mobile warfare doctrine, Soviet union Mass assault doctrine and France Grand battleplan doctrine. But choice is yours.WORLD TENSION that is something that is increased whenever a nation declares war on an other. The higher, the shorter time it takes to do a war goal and declare war. Also some nations can change world tension through national focus tree.MANPOWER this number determise how many people can be enlisted into your army.So I am asking you, are you prepared and able to lead your country to the difficult times? To the times where people died in millions? Will you be strong enough to think about how many people died because of you?. I've been playing Paradox games for years, and when it comes to Grand Strategy they are in my opinion second to none. Thus, when HOI4 was released, I jumped at it since it combines WW2 and Paradox Strategy. After the usual 100-200 hours of steep learning curve, I was more or less in control of all aspects of the game.And I was getting annoyed. So very, very annoyed.All Paradox games, except Stellaris for its first installment, always has a limiting factor to the size of your Armies. I like that. It is good. It requires you to think and to plan. In CK2 it's the individual provinces that limit the number of troops present as is Europa Universalis 4. Sometimes you lose a ton of troops because the AI decide to move his whole army through the same province, and a lot of your soldiers starve to death, but generaly they get to fight and die on the bettlefield as they're supposed to. HOI4 is different though. So very, very different, and in the worst possible way.In HOI4 the limiting factor is Supplies. A complex system of rairoads and ports with aerial resupply as an emergency. Every unit consumes supply at a steady rate, and needs these to be present to fight efficiently. Once you get to know the system, it is part of the thrill to start up a new front, and smash the oppositions supply to pieces while you build up your own, ending in a glorious encirclement of a whole front and the annihilation of 100.000 of soldiers.Or it would be. In reality, what happens is that you mobilize your crack strike teams, select a suitable part of the front and send in your troops, whereupon your esteemed allies pile in 40 to 50 divisions, destroy your Supply Network, collapsing a big offensive and in some cases leading to defeat. These 40-50 divisions do absolutely F*** All except suck up supplies. NADA. NOTHING. ZIP. ZERO. ZILCH.And the thing is, this is basic stuff. 101 design that simply needs to be in place. But it just isn't. And the more you play the game, the more you learn to hate Paradox for not fixing this glaring error. And in fact, there is something they could do. They could install a button on every sector, that would forbid your teasipping allies from occupying it. Simple as that.If landing Marines in Japan, what would normally happen, is that Australia, New Zeeland, The British and a few Chinese factions will land 50 divisions in a Harbour that will support, at most, 20 divisions. If said button existed, you could simply inform your glorious allies, that they are not welcome and in fact should stay at home while the grownups do their thing.But no. No, Paradox insist on making the game useless, because they haven't fixed this mess since they released it, and they're not going to fix it.....Ever.So this is one Paradox title I would steer well clear of. I cannot recommend it.. Best WW II grand strategy.. this game is alright. Wow, this game has so much promise but winds up being really frustrating to play. It appears at first to be a pretty in-depth WWII simulator, but I'd say the biggest root problem is there are a number of exploits and weird tricks that players can use to cheese the game to really extreme degrees. In multiplayer this means setting a ton of "ground rules" on what is acceptable, and still playing super unrealistically.In single player as well, instead of addressing the underlying problems, the opposing AIs are just given unrealistic advantages, and it appears to me friendly AIs are hamstrung. A lot of people claim that the AIs don't do any "true cheating", like teleporting units around or creating units out of thin air. But it feels just about as unfair, when enemy AI Germany is kept out of everywhere except France and Benelux, but is still fielding over 500 divisions by 1943 and has greater industrial capacity than the Allied AI US. And I'm not even convinced that those claims of "true cheating" don't happen. It's kind of funny to me how a surprise attack on a totally unguarded border will be up against a continuous front after just a few days, especially when the enemy is fighting a second front on the other side of their country. After a ton of playthroughs, it just seems super unrealistic that every single time I play, my enemies will run such high levels of production and my allies will be totally incompetent. You kind of have to use cheesy methods to keep pace and make up for the inept friendly AI.The game is not hard to beat at default difficulty, once you know what works, but generally that involves so much micromanagement that it's more annoying than enjoyable. This micromanagement can become very extreme when you're trying to get hundreds of divisions not to do something stupid, which seems to be their default behavior. I can't count how many times when micromanaging a fight on a certain part of the map, problems will just magically show up because the friendly AI can't be trusted to just stay put in an advantageous defensive position. It really feels like the AI is programmed to decide, "we were ordered to dig in and not move, but the player is looking elsewhere, let's hurry up and open up gaps in our lines."In the end, if you lose you feel like it's because of nonsense and if you win it still feels like it was because of nonsense. It never truly feels like a realistic simulation of WWII, it feels more like having to constantly babysit your generals who are hell-bent on losing if given any chance.
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Hearts Of Iron IV Verification Download
Updated: Dec 8, 2020
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